Get into formation!
We wanted to give players the opportunity to use their units in optimal ways by allowing them to simulate the idea of combined arms. To do this we created the Grid Target Order. This allows players to put more heavily armored units in a position where they’ll be hit first. In Rivet Wars each grid is made up of four smaller squares. Most units take up one or maybe two of these squares allowing multiple units to fit in the same grid. Since an attacker must target the first square in a grid, putting a tough unit in that position can protect the other units in that grid. This gives players an added layer of decision making when planning ways to counteract potential threats.
To take advantage of this system a blight player might position his MG08 in the first square of a grid with infantry behind. The MG08 with an armor rating of two would effectively block any allied infantry attacks from reaching the units behind it.
Of course there are counters to the Grid Target Order. One is the Area of Effect attack. In Rivet Wars AOE attacks are against an entire grid and are referred to as “Flat Grid” attacks. Making a Flat Grid attack means a unit will roll against each unit in the targeted grid regardless of target order. Another way to circumvent the Grid Target Order is with an ability. The Blight sniper, Jager Erwin Koenig, has the ability “sniper”. This allows him to target any unit in any square of a grid thereby ignoring the Grid Target Order.